Try using the TAB controls HDC
ie
hdc = GetDC(hTabCrtl);
and its client rect in the paint function
I suggest creating a compat HDC to hold your bmp when the TAB control is created, deleteing it when the TAB control is destroyed. As opposed to creating one every paint.
Unless using a .NET compiler this is a GDI resource leak
if(!SelectObject(SourceDevice, CurrentBitmap))