Broadcast is LAN only and wouldn't reach clients outside the local subnet, and would also require using a stateless protocol (UDP probably) which isn't guaranteed to reach it's destination.
Also,...
Type: Posts; User: Xipher
Broadcast is LAN only and wouldn't reach clients outside the local subnet, and would also require using a stateless protocol (UDP probably) which isn't guaranteed to reach it's destination.
Also,...
You got that backwards by the way, the stack is used for predifined variables in code, dynamicly allocated memory is in the heap. Both of those use the stack, it's just that one is pointing to memory...
I cut out the irrelevant parts of the code(at least from what I can understand of your question). I have a question for you though, what are you working on something like this for if you don't even...
I actually don't know if that is possible, even with Cygwin. I think Cygwin would be the only chance, and glibc or other problems could quickly crop up.
And he is porting the program to Windows...
most of the time I have seen the version set in a configure.h file that simply #defines it. Its still edited by hand though some where. Normally though that is only done periodicly, not with every...
You also don't seem to be waiting for the child, look up the wait and wait_pid manpages.
I don't exactly know what your having trouble understanding either, since you haven't told us what you mean...
Tell us why it needs to be suspended, might be able to come up with a better answer then.
I believe that C++ dropped the errono setup, and instead uses exceptions for passing error information. Mind you if you use the C libraries, they will still use it.
Actually, its probably the IRC network thats blocking him. A number of them will only allow a very limited number of conections to the network at a time, some only allow 1 per IP.
Look at the red.
srand returns void, and is ONLY used for seeding the random number generator. use rand to get a random number, and only call srand once durring the execution of your program.
Umm, your not giving much information. What OS, Hardware, compiler?
If its Linux (on x86,x86-64), Windows, or Mac OS X, its most likely a logical address, as the kernel maps the logical addresses...
thats another option, and will still tell you any error information, but for larger projects, the method I mentioned above is much more common.
There are actually a couple ways to do it, the one I am most familiar with is compiling each source file by separately, then linking them all (and any libraries) together at the end, such as
gcc...
man waitpid
hope that man page gives you some more information
You should wait for every pid you created, which shouldn't return until the spawned process has completed.
Currently it doesn't look like your doing that, you are simply waiting for the last...
Ok, first, I want to say I didn't mean to bad mouth DirectX, but simply the "Gaming is a windows world, keep Linux out of it" mentality.
Every game I linked to, uses DirectX directly for there...
the freespace of a directory is the freespace of the filesystem it sits on (normally) unless you use a quota system (something I haven't delt with myself yet).
First, let me give you a nice list
Quake 4
Doom 3
Unreal Tournament 2004
Unreal Tournament 2003
Quake 3
Unreal Tournament
Quake 2
Tribes 2
umm, 0/10 = 0, and is perfectly legal in mathimatics
10/0 == ERRRRRRRRRRR
once you get into dynamic memory allocation, and the data structure concepts, it should make sense.
No, but this might
int random()
{
//...
}
int main()
{
Question, from the look of it I want to guess your using pthreads. If that is the case, then you use a global queue, which both threads will be able to access. If you this though, in order to keep...
thought about just using an if, else if, else rather then three if statements?