Hellow!!!!!! I'm happy and proud to represent my first graphical game ever . It's the famous UNO card game. Here is a screen shot where i was testing the backbuffer and random shuffling..... they worked as expected (attached)

some Q's&A's:

1-What library are you using?
WinAPI32

2-What is the programming languague did you use to implement this game?
C++

3-How many frames per second will the game be running at?
I haven't decided yet, but i think 12 fps should go good for a card game

4-How many players ??
4. You vs comp vs comp vs comp

5-Why are the graphics really "bad"?
Because it's the first version

6-Will it be open-source game?
Nope

7-What type of container you used to contain the cards?
STL vector

8-What kind of programming technique you used to program the game?
OOP

9-How many classes did it take you to program the game ?-Bitmap
-Card
-Deck
-Player
-UnoGame (to seprate the game code from windows-specific code)


10-When are you going to finish it?
Very soon hopefully

if you have any further questions, please do ask