Thread: Designing an MMORPG

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  1. #28
    Deprecated Dae's Avatar
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    Good to hear you werent too depressed to quit your engine, Bubba, but its just too bad about losing those GTA saves ... .. So what is the purpose of the 2D editor anyway? with your 3D engine in the works and all I assume its a seperate project.. that is in progress for some reason.

    Thats sweet, X PaYnE X. Of course he's got a lot more training and experience though.

    I'll also need to study DirectX while we make it too. Looks like two of the others that volunteered would need to study some more C++ too. Should be fun though.

    Lets see if gamingdl'er, ElastoManiac, Raigne, myself, and jmd15 can meet in IRC sometime soon. Maybe tomorrow night 7pm PST, or sometime friday to make sure everyones available.

    I also like gamingdl'er's enthusiasm for "small mmorpg" or online, but I don't it would be a good idea to rule out making a single-player game instead. So far I know myself and Raigne would prefer single-player. I don't know if we could port it to be multi-player (we'd have to think ahead on many things), but since we wont be reading a DirectX book on multi-player games, but one on single-player games, it would be a hassle to skip to multi-player. Thats just my opinion, and something we could talk about if we meet on IRC.
    Last edited by Dae; 11-28-2005 at 06:27 PM. Reason: typo
    Warning: Have doubt in anything I post.

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