Thread: Terrain Making Beginner

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  1. #1
    vae victus! skorman00's Avatar
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    I made a fairly large terrain in bryce (cus its really quick and easy) and gave it a high res texture (something above 4000 X 4000 res)
    If you were using OpenGL, the card probably wouldn't allow you to load that large of a texture. I don't think D3D will let you either if you load it with the POOL_DEFAULT option. Just something to keep in mind.

    Making a terrain by hand isn't all that uncommon, but I usually ask an artist to do that for me, and then yell at him/her when the poly density is higher than I told them. Not too loudly though. Your only other option would be real time generation. Throw a whole bunch of math at the card telling it to plot points along the way, and you're ready to go!

  2. #2
    For Narnia! Sentral's Avatar
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    I believe if you were using OpenGL, you could've used a 3D modeler to make your terrain. I believe Blender allows you to import graphics and such into OpenGL, but i'm not sure. I don't know if there is a modeler that would allow you to do that with direct x, but if their was that would be the best.
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  3. #3
    Registered User Boomba's Avatar
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    Quote Originally Posted by skorman00
    Your only other option would be real time generation. Throw a whole bunch of math at the card telling it to plot points along the way, and you're ready to go!
    thanx alot for your help guys...I think I'm gonna try the method of real time generating. But I have had alot of trouble finding a tutorial or article that will help me start terrain denerating with direct 3d. Does anyone know of a site or point me int he right direction for a beginner?

    thanx in advance,

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