My first REAL game was a 1-level Theseus and the Minotaur clone.. it was an optional "homework assignment" I decided to do, so that I could get started in graphics.
My first REAL game was a 1-level Theseus and the Minotaur clone.. it was an optional "homework assignment" I decided to do, so that I could get started in graphics.
Just Google It. √
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It's a library like Direct3D.Originally posted by CheesyMoo
How do you use OpenGL is it another language or like a library or direct X or whatever any help?
I'm still working on my first real game. I haven't ever made any text games or SDL games.
Sang-drax: Did you get the idea for that from the old Apple II Lemonade stand game?
Your game raped my computer! I coulnd't read anything what itOriginally posted by Sang-drax
In my first game, you owned an icecream kiosk and had to sell as many icecreams as possible while worrying about economy and weather.
It was text-based.
EDIT: Hehe, it's still on the web! (I have to remove my old webpage soon)
Anyway, here's my very first game (my first C++ program actually) anno 1999 (March).
http://hem.passagen.se/pcool/glasskiosken.html
Enjoy!
said so just smashed some keys and it went beserk!
No, the game I made was an exact port of a dice game we played once in our social science class to learn economy.Originally posted by frenchfry164
Sang-drax: Did you get the idea for that from the old Apple II Lemonade stand game?
Travis_Dane>> Hehe, the game is buggy.
I just saw a line like this in the sourcecode:
Hehe, it is good to see that I've learned alot. No wonder I never got the scoreboard to work.Code:const char* filename = "C:\windows\filename.dat";
Last edited by Sang-drax; 02-15-2003 at 01:53 PM.
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
yup..i am almost done with win32 console...1 more chapter then i am onto MFC..6 months now..its all worth it
nextus, the samurai warrior
That game really looked nice for a first game!Originally posted by BMJ
Mine... http://cboard.cprogramming.com/showt...hlight=textris
im not sure if youd call it a game, but when i was first picking up on programming, a guy i worked with said he wished he didnt have to pick where to eat for lunch every day, so i wrote a little program that asked if you were hungry, then generated a random restaurant...
yeah, it was dinky, but anyone who is completely honest would admit that his first program was a little dinky
I came up with a cool phrase to put down here, but i forgot it...
well my first game was what else.. Tic Tac Toe,, then nibbles, pong,,, and guess what i am presently working on Chess with AI.. I had posted my 2 player chess game here a couple of months back..(on the GD i guess..) the game is making progress since it is my classs project this year...
the 1st game i did was: pick a number and the computer tries to guess your number, my second game was a little more complex...
i included it...its a 2(only) player game
guns dont kill people, abortion clinics kill people.
My first game was Treasure Hunt. I made it for my class project for embedded system. Used Multi-C. Made upto level 2.
will be there one day!
I usually use VStudio 6!
jverkoey did you do all of the camera programming for the program on your site that you did with opengl that has the chair and door and stuff. that looks pretty cool
Last edited by Silvercord; 02-23-2003 at 03:39 PM.
My game chronology, as accurate as I can recall, is this:
- Hangman (graphics, not text) #
- Tic Tac Toe (mouse, graphics, no AI) #
- Backstreet Boys Suck #
- BSB Suck 2: Spice Girls Suck #
- Actraiser clone (not finished) #
- Tic Tac Toe (text, with learning AI) $
- Tic Tac Toe (text, with standard AI) $
- Choose Your Own Adventure clone (not finished) $
- Missed (RPG, not finished) %
- Domain: Castles and Realms (something like Myst, not totally done, but good enough for the time I had to do it in, programmed for a documentary for Media English class) %
- point-and-click game/sprite engine (only started it, ran into problems) %
- point-and-click game engine (never used, nothing advanced) ^
- Battle Tic Tac Toe (3D-rendered graphics, not completed because the CD with the finished graphics got misplaced, will rewrite it in SDL/C++ later, if I get the graphics again) ^
- Battle Pong (just gotta add bullets) &
- Secret Project (in the works) &
Legend
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# - QuickBASIC 4.5
$ - Turbo Pascal for Windows
% - Visual Basic
^ - Delphi
& - C/C++
I *think* that's it. Some of these things can be found here: http://aslan.no-ip.com/~dana/sgs/ and here: http://dolson.cjb.net/
They probably don't work, and they suck, so you should go and play Battle Pong and laugh. http://icculus.org/battlepong/
D. Olson
The Mandrake eXPerience
Battle Pong
IDE: kate 2.0
Compiler: gcc 3.2
Graphics/Input/Net: SDL 1.2.5 (pdf)
3D Audio: OpenAL (pdf)
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