Thread: Health Bar demo

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  1. #1
    Used Registerer jdinger's Avatar
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    Feb 2002
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    Health Bar demo

    I just finished the code to display the health bars in my current
    project (a squad-level, turn-based strategy game - currently in
    month 2 of a 2 year dev cycle).

    Written with VC++ 6.0 and DirectX 7.0. You'll need DX 7 to have
    to run this (sorry I haven't included a DX version check/update
    yet).

    Pretty simple right now. You control the health with the up (more
    health) and down (less health) arrows. The color of the health
    bar changes as the health increases or decreases, reprenting the
    overall health status a little better. Of course, in the final game
    the health will be controlled by the troopers combat results, the
    arrow key is just used for debugging right now.

    All the graphics were done in POV-Ray (version 3.1), which is a
    great freeware ray-tracer written in C/C++.

    Oh, and I realize that the health bar is REALLY big compared to
    the trooper (robot, in this case). This is VERY early alpha artwork.
    The health bar will be reduced to a more realistic size in it's next
    (actual Alpha) incarnation.

    Comments?
    Last edited by jdinger; 04-09-2002 at 03:50 PM.

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