Visual C++ exists, and it can be both managed and unmanaged depending on your approach (largely dictated by a few compiler options).
Complete reference: Visual C++
... and yea, Visual Studio is...
Type: Posts; User: gltiich
Visual C++ exists, and it can be both managed and unmanaged depending on your approach (largely dictated by a few compiler options).
Complete reference: Visual C++
... and yea, Visual Studio is...
Use strings, and if you need an old school string for any reason you can do this:
string lolwat = "hai therreee";
// ... lolwat.c_str();
Of course, don't forget to distinguish between C and...
There is no end to the number of ways you can specialize in computer programming, it applies to every industry.
Computational physics/geometry, networked applications for business or servers,...
Use the forum.
edit: iMalc gave a way better example below, I removed my /fail pseudo code.
The C++ witch makes a good point, not only could you receive a struct larger than any of the basic/standard data types,...
#include <cmath>, not <math.h>.
/me points at forum title. :p
You need to be very comfortable with object oriented programming. Game are systems, systems that involve some number of players. Games have rules, implemented by logical conditions. Games usually...
OOooo!!! It just occurred to me, I completely forgot about Processing.
Processing 1.0
If I remember right it's based on Java, but that language will be fine and even more intuitive for you to...
I learned C++ on this website and cplusplus.com/doc/tutorial/ many years ago. Now I'm incredibly comfortable with C and C++ and have moved on to use it to study math and physics.
You don't need...
Well, I've mostly used GLUT for OpenGL applications, there's only one thing required to get that to function which is to append the below snippet in to your source *before the actual glut include.
...
I can tell you from experience, especially in designing particle systems, that you'll want access to hardware accelleration for good response time / framerates. Just because your graphics are 'just...
If you don't tell us what you're overall goal is, or what you intend to work towards, then it's hard to make suggestions. Why? Because different approaches offer differences in ease of use vs...
this is what a\nmultiline file actually\nlooks like when you access it programatically\n:)
this is what a
multiline file actually
looks like when something like
notepad opens the file
:)
...
You're in the wrong place for this kind of knowledge, however lucky you I was strolling around here and can tell you exactly what to do.
Download FMOD, that's an excellent library - just don't...
#include <iostream>
using namespace std;
int main ()
{
float n;
for (int x=0; x<10; x++)
{
n = x / 6.0;
cout << n << endl;
You can't find anything about the data type 'char'?
c++ char - Google Search
I'm willing to bet this would do well for your purposes;
Line Segment Intersection Algorithm » Bryce Boe
It looks like you'll have to approach the fundamental game design differently for it to...
I've written some ridiculously fast visual effects for audio with OpenGL and GLSL, if you ask me OpenGL is freaking badass. OpenGL 3.0 just released and it looks like a fundamental reworking of the...
I don't know what you think is so complex about graphics API's. Maybe the syntax was aesthetically unpleasant and had an odor of 'complexity' that causes you to have the perspective that you do. That...
This might help you,
http://www.codeproject.com/KB/printing/lineprint.aspx?print=true
http://www.google.com/search?hl=en&q=line+printer+c%2B%2B+class&btnG=Google+Search
aww :( i guess the 'your mom joke' was made in vein. :p
edit: his questions seem pretty reasonable, maybe you don't know about the C and C++ sections of this board. you should stay away, people...
i'll google your mom icedane
*googles*
too many pictures of bestiality came up - it wasn't much helpful
george2:
since you're obviously too lazy to do your own research as icedane so kindly...
this is exactly why i still love my notebook and pencil ;)
. you could use a 64bit int <-- best bet for ya
if you scaled this...
. without having to use a large number lib, you could check input and see if it is equal to the max value of int/long/etc...
lmao; a very cr@ppy version: (sorry cpp not c, just hitme lol)
stringstream tstream;
string tstring, ta;
int ia = 123, ib=0, ic=0; //ia = input
char tc;
tstream << ia;