Originally Posted by
phantomotap
Honestly?
I'm thinking back to my days with "RPG Maker 2000" and "$ BASIC". ("RPG Maker 2000" was a wonderful toy. I'm saying it, and I knew C++ very well even then. Actually, it is still a wonderful toy. I can't remember the BASIC variant simply because I've been exposed to so many.)
With both environments you had a limited number of variables available. (The BASIC variant having 5000 integers and 5000 reals for absolutely everything.) The thing is, at the time, there was a huge community. If you needed something cool, say a "Legend of Zelda" style menu or a nice live "HUD", chances our someone, probably me, had already written it. With the available memory so small you had to squeeze every last drop out of the variables, but even then, some stuff just needs a few variables. We did what we could and made a simple registry ("SUCH_AND_SUCH_MENU_SYSTEM:2210-2212"). I'm thinking of situations like that: where some downloaded source uses two or three high variables even though the client only uses the lowest thirty.
Granted, with such small memory requirements, for 2000 `int32_t', it doesn't really matter.
^_^
You mean, like C++?
Soma