Even more help - wow thanks guys so much
I had another conversation last night with the other team members and after a long
discussion over the pros and cons of C vs C++ vs Allegro vs Lua we have finally decided
to go with C++ as the primary development language for the project. Lua seems to fit
well with C++ as it does C - and a few of the members seem to be quite good at Direct X.
As for the engine, Orgre is one that came up which seemed pretty interesting.
I would LOVE to use the Blizzard Engine but yeah right like they will ever make that public...
The idea of Unity has been ditched as C# is out of the window now also. So what we have
"almost" finalized is:
* Base Language - C++
* Engine - Ogre (not 100% decided - this has to be integrated with the API)
* Event Script - Lua
* API Multimedia - Direct X (version TBD)
* Game Type - 2D Platform
* OS - Windows (currently)
Of course - these are not totally set in stone, but it's the nearest collective agreement
we came to. As for the Engine, we obviously need to use a fully public one - hence why
Ogre is being considered. It's only a 2D game so no need for something overly complex such
as Havock or Unreal.
Anyways, quick update. Any other advice on our choices/suggestions welcome
Ada x