Thread: How to make a UI in C++ for a text based game.

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  1. #1
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    Jun 2007
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    How to make a UI in C++ for a text based game.

    OK, I have already poste dthis just never got my exact answer.


    I've been looking through books and google and still cannot find out how to make a UI in C++ for a text based game.



    1 Big Text Box - 75% of the screen. Shows the world description, movement, everything relating to the in game play.

    1 Smaller text box below the main text box for user data entry (ie. chat text, movement, emotes, whatever) Takes up about 2% of the screen

    1 frame - 23% of the screen, right side and runs parallel to the main text box, lists all player stats, inventory, etc. everything player related goes here.


    Now I am still pretty new to C++ and just want to build a nice portfolio of my own online text based game.

    I want to start out building the libraries as I go forth with this project.

    If someone could help me it'd be so apperciated!!

    I am using Dev-C++ 5. I can use MSVC++ 2005 EE if needed.

    Please do not suggest using Windows UI. It's not very user friendly with games.

    Thanks!

    ~ Tyler
    Last edited by TylerMoyer; 07-12-2007 at 02:49 PM. Reason: Added some things

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