I need a good book for DirectDraw and Direct3d I picked up a book recently Advanced 3-D game programming by adrian perez I don't really like it. I mean it what direct draw does and such but then when it gets into the code I don't like the way he did it he wraps everything in classes and just does the class decleration and doesn't show what the functions in the class do. I wanna learn DirectX and that is hard enough but wrapping it in classes and not giving explainations of the class kicks my ass. So any books you would say are good would be a lot of help or if anyone wants to sell a book I might be willing to buy.

Ryan