I can't figure out why this code is failing, it's basic so its frustrating. The message "arg" always displays meaning that CreateDevice is failing for whatever reason.
Code:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
"Real Earth Engine test App", NULL };
RegisterClassEx( &wc );
HWND hWnd = CreateWindow( "Engine", "Public Demo",
WS_OVERLAPPEDWINDOW, 100, 100, 300, 300,
GetDesktopWindow(), NULL, wc.hInstance, NULL );
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
{
return false;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
MessageBox(NULL, "arg", NULL, NULL);
return -1;
}
}
thank you