Thread: First attempt at tetris clone...which api should I use?

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  1. #1
    The Reel Thing
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    A really good engine that I've used, and would reccommend for beginners is Irrlicht (http://irrlicht.sourceforge.net). It's capable of 2D, and 3D graphics, XML parsing, has loads of other features, and is really easy to learn. I've been using it for about 2 weeks, and I'm already pretty comfortable with it.
    Bagpipes – putting the fun back in funeral.

  2. #2
    Registered User Queatrix's Avatar
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    It would help to learn more about the basics of Win32 before moving to OpenGL or DirectX.

  3. #3
    ---
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    Quote Originally Posted by Cool-August
    It would help to learn more about the basics of Win32 before moving to OpenGL or DirectX.
    DirectX maybe but it's not nessessary for OpenGL

  4. #4
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    Quote Originally Posted by Cool-August
    It would help to learn more about the basics of Win32 before moving to OpenGL or DirectX.
    Cool, thanks for the tip. I eventually plan to move onto which ever of those two I don't choose (if I choose one of those). What would you consider the basics of Win32 api? I just recently got a hold of "Programming Windows Fifth Edition" by Charles Petzold and its a doosey, almost 2000 pages in a hard back cover makes this thing look like a monsters. I just read a chapter called "The Basics" and the only thing it talked about was how to create a window and how each line of code worked.
    Knowledge is power and I want it all

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