hey guys,
what game engine would work great for a racing /first person game???
is torque 3d game engine any good?
hey guys,
what game engine would work great for a racing /first person game???
is torque 3d game engine any good?
Very, and commercial.Originally Posted by hpimike
Warning: Have doubt in anything I post.
GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101
In the grand scope of things, 100 USD per seat is a very cheap game engine. So the fact that it's commercial shouldn't be such a big obstacle if you really wish to use it.
You know what's better? Making your own.
That depends on the person making it.Originally Posted by blankstare77
Warning: Have doubt in anything I post.
GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101
Not really. Unless you have alot of new things you want to add, then what's going on "under the hood" doesn't matter as much as how you progress the actual game. (Even games you buy at the store often don't use their own engines because the time outweighs the benifit)You know what's better? Making your own?
Yes, of course. But seriously, we're not talking a big leap here. It's not only good output since you design it specifically for your needs, it's yours; you own it. Having said that, it's also a great learning experience. But if you want a quick way out just get Torque. If you're hardcore do your own (it really isn't THHHHHHHHHHHHAAAAAAAATTTTT hard. So long as you don't try to make like a frickin next-gen masterpiece (which isn't possible unless you're a psycho) ).Originally Posted by MadCow257
what is the best book on making your own 3d game engine ?
Making a game engine like Torque isnt hard? riiight.. probably 5-12 months of 3 professional programmers to make an engine for a game that is as good as Torque.Originally Posted by blankstare77
Best? If you can find 1 about making a 3d game engine for OpenGL I'll praise you.. hell DirectX may even settle. They generally just teach you the library, and not specific projects like the game engine, although there are books out there describing the concepts and structures of a 3d game engine, showing pseudo code (or misc code), leaving the coding up to you.what is the best book on making your own 3d game engine ?
Warning: Have doubt in anything I post.
GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101
I find that for hobbyist programmers, it may be better to try to make one yourself first, becuase then you know what's happening inside the better engines, and know how they work. If you seriously want to make a commercial-quality game, then go with one of the fancier engines, but if you want to learn, I'd suggest learning up on how to make one.
Bagpipes – putting the fun back in funeral.
Sometimes making an engine is more fun than actually making a game
>>So long as you don't try to make like a frickin next-gen masterpiece (which isn't possible unless you're a psycho) ).<<
hmmm...
-psychopath
M.Eng Computer Engineering CandidateB.Sc Computer Science
Robotics and graphics enthusiast.