Okay frist things frist. I am making a Text based game and need some answers. I have created a formula for hit points for races. here is the code,
this is = to 75. Now what i am wondering is when i do the level up system would it read 75 + new hit points? is so is there a way where i can turn 50 into "x" and keep * 3 / 2? where x replaces 50 and the new hit points replace it.Code:player.BaseHitPoints = (50 * 3) / 2;