I don't want to start a flame war or anything but this question as really been bugging me. And yes I did to research and I do have experience in programming. It's about Java, C++, and C#.
Based on what your expereince, somebody elses or commmong knowledge or whatever which one is best for something along the lines of a Mario Clone or R-Type clone that runs smoothly. I've tried a bit of each, about a year of C++. I prefer the syntax of C# but .net is needed if I plan to distribute it and I don't have VS. net 2002(does that make C# less useful), but I like that Java has an API like Java 2D but I heard it's slow for those type of games, and with C++ it's fast and lets me do a lot but I spend most of my time of memery related things(any good library for this problem? Is boost good?) and less time on the acutaly game.
As any one tried at least 2 of these, which one is best for a platformer side scroller that's not simple.
This question as really been bugging me, and I know I should just pick one or just pikc the one I like but I did that before with C and then I had to learn C++ since I dind't know much about C++ before hand. Sure it was good in the long run I guess but still. And there's the deal with what's required in the game industry as much as I would like to work in the industry I won't graduate from HS till 3 years and by the time I'm out of college, from what I heard it will be impossible to find a job if there is any left in the US at the rate things are going.