hey all,

Has anyone had any success procedurally animating tank tracks with a vertex shader?

The animator i'm working with is another hobbyist - he dosn't normally do much animation (more involved in modelling/skinning) and he tells me that tank tracks are not the easiest thing to animate in 3d design packages. I want to help him out if I can.

I thought maybe i could try to use an equation for an ellipse and try to doctor it somehow to make it a bit more boxy, but i can't really see how to make it a 'boxy' ellipse without the shader really slowing down.