Thread: Snes!

  1. #1
    Rabite SirCrono6's Avatar
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    Talking Snes!

    I was just wondering. What language - eh, whatever it is - were Super Nintendo games programmed in? You know, like Lufia II, Chrono Trigger, and Tales of Phantasia (You might know it as Tales of Destiny). I was just wondering, and since this is about programming games, I posted it here.

    - SirCrono6
    From C to shining C++!

    Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
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  2. #2
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    i think 99% of them were made in asm.

    (correct me if i'm wrong)

  3. #3
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    Probably a mix of C and ASM.

  4. #4
    and the hat of int overfl Salem's Avatar
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    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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  5. #5
    l'Anziano DavidP's Avatar
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    mostly C with some ASM.
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    "Circular logic is good because it is."

  6. #6
    I think this has been discussed several times here

    *hint* press search button

  7. #7
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    Well we had to write a Color Gameboy game at school and that was 100% assembly. I have heard from the instruction that SNES was very similar but not sure.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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    Weeell chaps! That would depend on yer compiler wouldn't it?!? I meen: a pc program doesn't run in c code or even asm code, its run i machine code. Same things would apply to any console, handheld or not. With the right compiler you could write code for anything, in any language you like.

    Nuf said.

  9. #9
    The Defective GRAPE Lurker's Avatar
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    Did you read his post? You could create a game in Java, if someone were willing to spend the long hours making a Java to SNES machine code compiler.
    Do not make direct eye contact with me.

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