im new at c and would like to play with some graphics libraries, any ideas? direct x seems alittle to complicated for, i would like a simple(and preferably standard) library. any one know of any?
im new at c and would like to play with some graphics libraries, any ideas? direct x seems alittle to complicated for, i would like a simple(and preferably standard) library. any one know of any?
MagosX.com
Give a man a fish and you feed him for a day.
Teach a man to fish and you feed him for a lifetime.
these all seem complicated, any one know of a standard library for graphics. i wont to start off small, i dont need a stat-of-the-art graphics engine.
these all seem complicated
Graphics aren't easy stuff, at least not for beginners.
any one know of a standard library for graphics.
I don't think there is such a thing as a "standard graphics library".
I believe the most portable ones are Allegro and OpenGL.
Direct X is (IMO) great, but only for windows.
I started learning graphics in mode 13, there is a tutorial of this at http://www.brackeen.com/home/vga/index.html
You might want to check it out...
MagosX.com
Give a man a fish and you feed him for a day.
Teach a man to fish and you feed him for a lifetime.
i read some pages Magos but i dont get it. what is a bare bone program using VGA?
thanks for the site
and, have you had any luck using this kind of stuff in Dev C++?
I would recommend Allegro, although it was mentioned Magos' link. It's nice and simple for beginners (that's why I like it :P ), as long as you know the very basics of c/c++ you should be able to do a few things with it.
You can go to http://www.allegro.cc if you want to check it out.