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  1. #1
    Rambling Man
    Join Date
    Jan 2002
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    Special Allegro Information

    Here is some basic information that all Allegro users should know.

    Allegro Docs Information

    Code:
    -refer to \allegro\docs\alleg000 for using allegro information
    
    -refer to \allegro\docs\alleg001 for unicode routines information
    
    -refer to \allegro\docs\alleg002 for configuration routines information
    
    -refer to \allegro\docs\alleg003 for mouse routines information
    
    -refer to \allegro\docs\alleg004 for timer routines information 
    
    -refer to \allegro\docs\alleg005 for keyboard routines information
    
    -refer to \allegro\docs\alleg006 for joystick routines information
    
    -refer to \allegro\docs\alleg007 for graphics modes information
    
    -refer to \allegro\docs\alleg008 for bitmap objects information
    
    -refer to \allegro\docs\alleg009 for loading image files information
    
    -refer to \allegro\docs\alleg010 for palette routines information
    
    -refer to \allegro\docs\alleg011 for truecolor pixel formats information
    
    -refer to \allegro\docs\alleg012 for drawing primitives information
    
    -refer to \allegro\docs\alleg013 for blitting and sprites information
    
    -refer to \allegro\docs\alleg014 for rle sprites information
    
    -refer to \allegro\docs\alleg015 for compiled sprites information
    
    -refer to \allegro\docs\alleg016 for text output information
    
    -refer to \allegro\docs\alleg017 for polygon rendering information
    
    -refer to \allegro\docs\alleg018 for transparencty and patterned drawing information
    
    -refer to \allegro\docs\alleg019 for converting between color formats information
    
    -refer to \allegro\docs\alleg020 for direct access to video memory information
    
    -refer to \allegro\docs\alleg021 for flic routines information
    
    -refer to \allegro\docs\alleg022 for sound init routines information
    
    -refer to \allegro\docs\alleg023 for digital sample routines information
    
    -refer to \allegro\docs\alleg024 for midi music routines information
    
    -refer to \allegro\docs\alleg025 for audio stream routines information
    
    -refer to \allegro\docs\alleg026 for recording routines information
    
    -refer to \allegro\docs\alleg027 for file and compression routines information
    
    -refer to \allegro\docs\alleg028 for datafile routines information
    
    -refer to \allegro\docs\alleg029 for fixed point math routines information
    
    -refer to \allegro\docs\alleg030 for 3d math routines information
    
    -refer to \allegro\docs\alleg031 for quaternion math routines information
    
    -refer to \allegro\docs\alleg032 for gui routines information
    
    -refer to \allegro\docs\alleg033 for dos specifics information
    
    -refer to \allegro\docs\alleg034 for windows specifics information
    
    -refer to \allegro\docs\alleg035 for unix specifics information
    
    -refer to \allegro\docs\alleg036 for beos specifics information
    
    -refer to \allegro\docs\alleg037 for qnx specifics information
    
    -refer to \allegro\docs\alleg038 for differences between platforms information
    
    -refer to \allegro\docs\alleg039 for reducing your executable size information
    
    -refer to \allegro\docs\alleg040 for debugging information
    
    -refer to \allegro\docs\alleg041 for makefile targets information
    
    -refer to \allegro\docs\alleg042 for conclusion information
    
    -refer to \allegro\docs\allegro for contents
    
    -refer to \allegro\docs\changes for changes information
    
    -refer to \allegro\docs\const for more information
    
    -refer to \allegro\docs\faq for allegro faqs information
    
    -refer to \allegro\docs\help for help information
    
    -refer to \allegro\docs\thanks for credits information
    Allegro Examples Information

    Code:
    -refer to \allegro\examples\ex12bit.c for fake 12-bit truecolor on an 8 bit card, by Richard Mitton information
    
    -refer to \allegro\examples\ex3buf.c for mode-X triple buffering and retrace interrupt simulation information
    
    -refer to \allegro\examples\ex3d.c for 3d 'bouncy cubes' demo information
    
    -refer to \allegro\examples\exaccel.c  for using offscreen video memory to store source graphics for VBE/AF information
    
    -refer to \allegro\examples\exalpha.c  for 32 bit RGBA sprites information
    
    -refer to \allegro\examples\exbitmap.c for loading and displaying PCX and BMP files information
    
    -refer to \allegro\examples\exblend.c for truecolor translucency information
    
    -refer to \allegro\examples\excamera.c for viewing a 3d world from an arbitrary camera position information
    
    -refer to \allegro\examples\excolmap.c for color mapping table effects, by Grzegorz Hankiewicz information
    
    -refer to \allegro\examples\excustom.c for creating custom GUI objects information
    
    -refer to \allegro\examples\exdata.c for accessing the contents of datafiles information
    
    -refer to \allegro\examples\exdbuf.c for double buffering in VGA mode 13h information
    
    -refer to \allegro\examples\exdodgy.c for a cool trick you can do with the MIDI player information
    
    -refer to \allegro\examples\exexedat.c for appending datafiles onto your executable, by Grzegorz Hankiewicz information
    
    -refer to \allegro\examples\exfixed.c for using fixed point maths information
    
    -refer to \allegro\examples\exflame.c for how to write directly to video memory information
    
    -refer to \allegro\examples\exflip.c for double buffering and page flipping in mode-X information
    
    -refer to \allegro\examples\exgui.c for using the GUI routines information
    
    -refer to \allegro\examples\exhello.c for simple "hello world" program information
    
    -refer to \allegro\examples\exjoy.c for joystick input, by Grzegorz Hankiewicz information
    
    -refer to \allegro\examples\exkeys.c for getting input from the keyboard information
    
    -refer to \allegro\examples\exlights.c for one way to do colored lighting effects in a hicolor video mode information
    
    -refer to \allegro\examples\exmem.c for drawing onto memory bitmaps and then blitting them to the screen information
    
    -refer to \allegro\examples\exmidi.c for playing MIDI music information
    
    -refer to \allegro\examples\exmouse.c for getting input from the mouse information
    
    -refer to \allegro\examples\expal.c for palette effects and color cycling information
    
    -refer to \allegro\examples\expat.c for using patterned drawing modes and sub-bitmaps information
    
    -refer to \allegro\examples\exquat.c for quaternion rotations, by Jason Wilkins information
    
    -refer to \allegro\examples\exrgbhsv.c for RGB <-> HSV colorspace conversions information
    
    -refer to \allegro\examples\exsample.c for playing digital samples information
    
    -refer to \allegro\examples\exscale.c for loading PCX files and bitmap stretching, by Grzegorz Ludorowski information
    
    -refer to \allegro\examples\exscn3d.c for using the scene functions, by Bertrand Coconnier information
    
    -refer to \allegro\examples\exscroll.c for mode-X hardware scrolling and split screens information
    
    -refer to \allegro\examples\exshade.c for gouraud shaded sprites, by Patrick Hogan information
    
    -refer to \allegro\examples\exspline.c for constructing smooth movement paths from spline curves information
    
    -refer to \allegro\examples\exsprite.c for datafiles and sprite animation, by Grzegorz Ludorowski information
    
    -refer to \allegro\examples\exstars.c for 3d starfield and lightsourced spaceship, by Dave Thomson information
    
    -refer to \allegro\examples\exstream.c for playing audio streams information
    
    -refer to \allegro\examples\exswitch.c for controlling the console switch mode information
    
    -refer to \allegro\examples\extimer.c  for using the timer (delays and interrupts) information
    
    -refer to \allegro\examples\extrans.c  for lighting and translucency effects, by Owen Embury information
    
    -refer to \allegro\examples\extruec.c  for truecolor pixel format conversions information
    
    -refer to \allegro\examples\exunicod.c for using Unicode string functions, by Eric Botcazou information
    
    -refer to \allegro\examples\exupdate.c for supporting different screen update methods in a single program information
    
    -refer to \allegro\examples\exxfade.c for truecolor image loading and fades information
    
    -refer to \allegro\examples\exzbuf.c for Z-buffered polygons demo, by Bertrand Coconnier information
    
    -refer to \allegro\examples\examples.txt for the complete listing of all the examples information
    Allegro Website Information

    Code:
    -refer to www.allegro.cc for your main source of allegro information
    
    -refer to http://www.pixelate.co.za/index.php for more allegro information
    
    -refer to http://agdn.netfirms.com/ for more allegro information
    
    -refer to http://www.canvasnet.com/gfoot/vivace/ for more allegro information
    My Allegro Examples

    Simple drawing to the screen program

    Code:
    -refer to http://www.angelfire.com/games4/exem...ng_screen.html for an example (click on the URL!)
    Moving Your Character Across the Screen

    Code:
    -refer to http://www.angelfire.com/games4/exem...er_across.html for an example (click on the URL!)
    More Allegro Information to Come!
    Last edited by TechWins; 08-20-2002 at 11:32 PM.

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