Thread: Allegro, OpenGL.. or even DirectX?

  1. #1
    Join Date
    Oct 2004

    Question Allegro, OpenGL.. or even DirectX?

    Ok, i am trying to get into game programming. Taking a double course so to speak. Atm my C++ knowledge is limited, however i am learning more any chance i get. Please don't say focus on one thing and nothing else, it would prob be best, but going knee deep into book after book on improving my c++ skill and whatnot would drive me insane. So I'm taking mostly C++ with a bit of API on the side.

    Now for the question, Which route do you think i should go with? Allegro, which is what i am currently doing. I have not tried OpenGL in full force, nor DirectX. However from the tiny bit i have skimmed of OpenGL tutorials Allegro seems FAR easier.
    Now i am not looking for sheer ease of use, i am more looking for longterm efficiency and effectiveness. So, with those two in mind, which should i put all my API effeort into? Allegro, OpenGL, or DirectX?

    From what i hear, DirectX is the hardest. I am not scarred away by how hard something is, however it would be nice if i could make some progress without learning say 1000 lines of code to put an image up, and then 1012 lines to make the img dance.

    So with all i have said in mind, which do you think? After i go knee deep in as many tutorials i can find in whichever API i choose, i am sure i'll be buying a few books on said API. So commitment is not an issue, just understanding it all is hehe.

    So! for the last time (I Promise lol), Which shall it be!

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  2. #2
    Registered User
    Join Date
    Aug 2003
    Try a board search. These sort of topics come up quite regularly. Also in the future post these questions on the game programming board.

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