I never really made anything in c or c++. I've done BASIC, but nothing special there. I am just about complete with the Archon remake. It is pretty good in my opinion. It was written with the Allegro library. I have a few problems though. I don't believe that it is very optimised. I have a P3 550 and it runs at 50 fps (good)on 16bit color. I tried it on my friends machine, a p2 300, and it ran at 25 fps, which isn't good with the game. I am also afraid of when I upgrade my cpu soon, it will run at 100+ (bad) fps. The game's code is based on how many fps it is getting. I don't know if I'm ready to rip the code apart to make it run on time and not frames after 2 months of building it. The input is pretty poorly written too (i think).
Main points:
Will anyone at least look at it to see if they could do any of the following...
*make animation and input time-based.
*limit the FPS (would have to do the above first)
*optimize input code
*use SDL instead of ALLEGRO, if it would help.
Contact me if you are interested at even looking at the code.
Your name would be entered in the credits for doing any one of these things.
P.S.
A problem I am also having is art. I am no artist. Most of the images are just giant letters standing for what they are.
The game is fun though.