Finally, I can resume programming my game. I had to get my other hard drive back with my program on it. Anyways, I have the engine now totally complete for my TEXT DOS CONSOLE rpg game. I have a few monsters and weapons done, but I want some more. Any ideas? Here is what I have so far:

Code:
strcpy(raven.name,"Horn Raven");
	raven.health=30;
	raven.max_health=30;
	raven.magic=0;
	raven.speed=20;
	raven.strength=8;
	raven.exp=150;
	raven.gold=50;
	raven.to_hit_low=1;
	raven.earth_resistance=50;
	raven.fire_resistance=25;
	raven.water_resistance=0;
	raven.wind_resistance=0;
	raven.weapon_resistance=0;

	strcpy(zombie.name, "Zombie");
	zombie.health=35;
	zombie.max_health=35;
	zombie.magic=0;
	zombie.speed=20;
	zombie.strength=10;
	zombie.exp=125;
	zombie.gold=55;
	zombie.to_hit_low=1;
	zombie.earth_resistance=60;
	zombie.fire_resistance=0;
	zombie.water_resistance=60;
	zombie.wind_resistance=60;
	zombie.weapon_resistance=60;
	
	strcpy(rat.name, "Rat");
	rat.health=20;
	rat.max_health=20;
	rat.magic=0;
	rat.speed=30;
	rat.strength=8;
	rat.exp=90;
	rat.gold=70;
	rat.to_hit_low=1;
	rat.earth_resistance=15;
	rat.fire_resistance=15;
	rat.water_resistance=15;
	rat.wind_resistance=0;
	rat.weapon_resistance=90;

	strcpy(shadow.name, "Shadow");
	shadow.health=40;
	shadow.max_health=40;
	shadow.magic=0;
	shadow.speed=21;
	shadow.strength=10;
	shadow.exp=150;
	shadow.gold=20;
	shadow.to_hit_low=1;
	shadow.earth_resistance=0;
	shadow.fire_resistance=0;
	shadow.water_resistance=0;
	shadow.wind_resistance=0;
	shadow.weapon_resistance=0;

	strcpy(wraith.name, "Wraith");
	wraith.health=35;
	wraith.max_health=35;
	wraith.magic=0;
	wraith.speed=25;
	wraith.strength=9;
	wraith.exp=150;
	wraith.gold=50;
	wraith.to_hit_low=1;
	wraith.earth_resistance=40;
	wraith.fire_resistance=0;
	wraith.water_resistance=10;
	wraith.wind_resistance=10;
	wraith.weapon_resistance=0;

	strcpy(mage.name, "Mage");
	mage.health=100;
	mage.max_health=100;
	mage.magic=0;
	mage.speed=30;
	mage.strength=10;
	mage.exp=200;
	mage.gold=100;
	mage.to_hit_low=1;
	mage.earth_resistance=10;
	mage.fire_resistance=10;
	mage.water_resistance=10;
	mage.wind_resistance=10;
	mage.weapon_resistance=0;

	strcpy(ghoul.name, "Ghoul");
	ghoul.health=30;
	ghoul.max_health=30;
	ghoul.magic=0;
	ghoul.speed=20;
	ghoul.strength=14;
	ghoul.exp=100;
	ghoul.gold=40;
	ghoul.to_hit_low=1;
	ghoul.earth_resistance=50;
	ghoul.fire_resistance=50;
	ghoul.water_resistance=50;
	ghoul.wind_resistance=50;
	ghoul.weapon_resistance=50;

	strcpy(vampire.name, "Vampire");
	vampire.health=90;
	vampire.max_health=90;
	vampire.magic=0;
	vampire.speed=30;
	vampire.strength=15;
	vampire.exp=200;
	vampire.gold=300;
	vampire.to_hit_low=1;
	vampire.earth_resistance=60;
	vampire.fire_resistance=60;
	vampire.water_resistance=60;
	vampire.wind_resistance=60;
	vampire.weapon_resistance=60;

	strcpy(golem.name, "Golem");
	golem.health=150;
	golem.max_health=150;
	golem.magic=0;
	golem.speed=20;
	golem.strength=30;
	golem.exp=210;
	golem.gold=20;
	golem.to_hit_low=1;
	golem.earth_resistance=80;
	golem.fire_resistance=10;
	golem.water_resistance=10;
	golem.wind_resistance=90;
	golem.weapon_resistance=75;

	strcpy(orc.name, "Orc");
	orc.health=20;
	orc.max_health=20;
	orc.magic=0;
	orc.speed=20;
	orc.strength=10;
	orc.exp=100;
	orc.gold=40;
	orc.to_hit_low=1;
	orc.earth_resistance=0;
	orc.fire_resistance=0;
	orc.water_resistance=0;
	orc.wind_resistance=0;
	orc.weapon_resistance=0;

	strcpy(troll.name, "Troll");
	troll.health=100;
	troll.max_health=100;
	troll.magic=0;
	troll.speed=30;
	troll.strength=8;
	troll.exp=120;
	troll.gold=100;
	troll.to_hit_low=1;
	troll.fire_resistance=30;
	troll.water_resistance=30;
	troll.earth_resistance=30;
	troll.wind_resistance=30;
	troll.weapon_resistance=0;

	strcpy(slave.name, "Slave");
	slave.health=110;
	slave.max_health=110;
	slave.magic=0;
	slave.speed=40;
	slave.strength=13;
	slave.exp=240;
	slave.gold=0;
	slave.to_hit_low=1;
	slave.fire_resistance=5;
	slave.earth_resistance=5;
	slave.water_resistance=5;
	slave.wind_resistance=5;
	slave.weapon_resistance=10;
Code:
dagger.damage=4;
	strcpy(dagger.name,"Dagger");
	dagger.id=1;
	dagger.next=&sword;

	sword.damage=6;
	strcpy(sword.name,"Sword");
	sword.id=2;
	sword.next=&mace;

	mace.damage=7;
	strcpy(mace.name, "Mace");
	mace.id=3;
	mace.next=&club;

	club.damage=8;
	strcpy(club.name, "Spike Club");
	club.id=4;
	club.next=&deathblade;

	deathblade.damage=10;
	strcpy(deathblade.name, "Death Blade");
	deathblade.id=5;
	deathblade.next=&diamondblade;

	diamondblade.damage=12;
	strcpy(diamondblade.name, "Diamond Blade");
	diamondblade.id=6;
	diamondblade.next=&kutaromace;

	kutaromace.damage=15;
	strcpy(kutaromace.name, "Kutaro's Mace");
	kutaromace.id=7;
	kutaromace.next=&kutarosword;

	kutarosword.damage=20;
	strcpy(kutarosword.name, "Kutaro's Sword");
	kutarosword.id=8;
	kutarosword.next=†