Calculus
Section 1: What Is A Derivative?
Section 2: The Derivative Defined As A Limit
Section 3: Differentiation Formulas
Section 4: Derivatives Of Trigonometric Functions
Section 5: The Chain Rule
Section 6: Higher Order Derivatives
Section 7: Related Rates
Section 8: Curve Sketching Using Derivatives
Section 9: Introduction To Integrals
Section 10: Solving Integrals
Section 11: Integration By Substitution
Section 12: Calculating Volume With Integrals
Section 13: Derivatives and Integrals Of Exponentials
Section 14: Derivatives Of Logarithms
Section 15: Integration By Parts
Section 16: Integration By Trig Substitution
Section 17: Improper Integrals

Advanced Calculus

Section 1: Inverse Trigonometric Functions
Section 2: Derivatives of Inverse Trigonometric Functions
Section 3: Hyperbolic Functions
Section 4: Inverse Hyperbolic Functions
Section 5: L'Hospital's Rule
Section 6: Trigonometric Integrals

Section 7: Integration By Partial Fractions
Section 8: Arc Length
Section 9: Area Of A Surface Of Revolution
Section 10: Parametric Equations
Section 11: Arc Length In Parametric Equations
Section 12: Surface Area Of Revolution In Parametric Equations

Section 13: Polar Coordinates
Section 14: Polar Equations
Section 15: Area And Length In Polar Coordinates
Section 16: Sequences

Section 17: Series
Section 18: Integral Test Of Series Convergence
Section 19: Comparison Tests Of Series Convergence
Section 20: Alternating Series Test Of Convergence
Section 21: Ratio and Root Test Of Series Convergence

Calculus 3
Section 1: 3D Cartesian Coordinates
Section 2: Introduction To Vectors
Section 3: The Vector Dot Product
Section 4: The Vector Cross Product
Section 5: Vector Valued Functions
Section 6: Multivariable Functions And Partial Derivatives
Section 7: The Chain Rule For Partial Derivatives
Section 8: The Directional Derivative
Section 9: The Gradient
Section 10: Double Integrals
Section 11: Double Integrals In Polar Coordinates

Section 1: Triple Integrals
Section 2: Triple Integrals In Cylindrical Coordinates
Section 3: Triple Integrals In Spherical Coordinates
Section 4: Divergence And Curl Of A Vector Field
Section 5: Line Integrals
Section 6: Line Integrals In A Vector Field
Section 7: Alternative Form Of Line Integrals In Vector Fields
Section 8: Fundamental Theorem Of Line Integrals
Section 9: Green's Theorem
Section 10: Surface Integrals
Section 11: Flux Integrals
Section 12: Stokes Theorem
Section 13: The Divergence Theorem


Are these enough to be knowledgeable in game programming without getting confused? Of course, the prerequisite to get into game programming is just programming, but i'm just talking about maths that is involved.