Hello

I'm making a text-based adventure game with C++. It includes lots of random variables and cases, which is hard to keep track of. Is there any way that, instad of this:
Code:
if (e == 1)
{action}
else if (e == 2)
{action 2}
I could just type something like:
Code:
case1
In other words, as the title says, can large amounts of text be stored to a variable? If so, how would I do it?