Thread: Store Large Amounts of Text Into Variable

  1. #1
    Registered User
    Join Date
    Oct 2007

    Store Large Amounts of Text Into Variable


    I'm making a text-based adventure game with C++. It includes lots of random variables and cases, which is hard to keep track of. Is there any way that, instad of this:
    if (e == 1)
    else if (e == 2)
    {action 2}
    I could just type something like:
    In other words, as the title says, can large amounts of text be stored to a variable? If so, how would I do it?

  2. #2
    Cat without Hat CornedBee's Avatar
    Join Date
    Apr 2003
    Er, yes. That's what std::string is for.

    But somehow I don't think that's quite what you want. What you really want is a game engine and the ability to define the actual game data in data files. And that's a lot more complex.
    All the buzzt!

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

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