hi, im writing a gui for my 2d engine(sdl powered) and hit snag, it apears that each time i add a form class to the vector the deconstructer of every item in the vector is called,
why is this? and more importantly is it my fault ![Smile](https://cboard.cprogramming.com/images/smilies/smile.png)
this is the method that creates a new form, the name changes are just there so i could log which deconstructers are being called.
Code:
void PGUI::AddForm(std::string name, int x, int y, int width, int height){
if(Forms.size()<Forms.max_size()){
PGUI_Form newform(name,x,y,width,height);
newform.name = parse("%s in vector",(char *)name.c_str());
Forms.push_back(newform);
newform.name = parse("%s not in vector",(char *)name.c_str());
}
}
aplicable Log entries:
Initialising Window form1
PGUI_Form: Deinitialising form1 in vector
PGUI_Form: Deinitialising form1 not in vector
Initialising Window form2
PGUI_Form: Deinitialising form1 in vector
PGUI_Form: Deinitialising form2 in vector
PGUI_Form: Deinitialising form2 not in vector
Initialising Window form3
PGUI_Form: Deinitialising form1 in vector
PGUI_Form: Deinitialising form2 in vector
PGUI_Form: Deinitialising form3 in vector
PGUI_Form: Deinitialising form3 not in vector
Prophecy Engine: Shutting Down
PGUI_Form: Deinitialising form1 in vector
PGUI_Form: Deinitialising form2 in vector
PGUI_Form: Deinitialising form3 in vector
Any help would be apretiated,
thanks, p3p