If you make your function call like this:is it possible to be able to tell which element of the vector actually called that function
Then you know which element of the MyClass vector of classes called the function.Code:Things[4].GoDoIt( );
While operating inside the body of your function definition.. any changes you make will have a global effect over the entire vector of classes.
Also, is there a way to tell how many other elements exist?Code:Things.size( );