Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 that need included, but I stopped trying opengl a while ago (not to say I won't ever pick it up again, but I'm learning more important stuff atm).
Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 that need included, but I stopped trying opengl a while ago (not to say I won't ever pick it up again, but I'm learning more important stuff atm).
Environment: OS X, GCC / G++
Codes: Java, C#, C/C++
AOL IM: neandrake, Email: neandrake (at) gmail (dot) com
OMG I would bet you are right! I am goign to check that out now!
Would anyone know what those files are called?
Error:
function not declared or just not there.Code:AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
I added every lib that had gl in it, and the project already had the libns declared. Everything should be set to compile, but I get that error with some other functions not declared.
Edit: It appears to be only the BMP and texture loading function also.
Last edited by Rune Hunter; 12-01-2004 at 07:42 PM.
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alright thanks for trying, but aht helped none. I have downloaded the dev-c++ code at the bottom and it still doesn't work. And this is the code I have ben trying to make work.
But once again, thanks for trying!