Thread: open gl

  1. #16
    30 Helens Agree neandrake's Avatar
    Join Date
    Jan 2002
    Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 that need included, but I stopped trying opengl a while ago (not to say I won't ever pick it up again, but I'm learning more important stuff atm).
    Environment: OS X, GCC / G++
    Codes: Java, C#, C/C++
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  2. #17
    Registered User
    Join Date
    Aug 2004
    OMG I would bet you are right! I am goign to check that out now!

  3. #18
    Registered User
    Join Date
    Aug 2004
    Would anyone know what those files are called?


    AUX_RGBImageRec *LoadBMP(char *Filename)				// Loads A Bitmap Image
    function not declared or just not there.

    I added every lib that had gl in it, and the project already had the libns declared. Everything should be set to compile, but I get that error with some other functions not declared.

    Edit: It appears to be only the BMP and texture loading function also.
    Last edited by Rune Hunter; 12-01-2004 at 07:42 PM.

  4. #19
    C++ Developer XSquared's Avatar
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    Jun 2002
    Ontario, Canada
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

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  5. #20
    Registered User
    Join Date
    Aug 2004
    alright thanks for trying, but aht helped none. I have downloaded the dev-c++ code at the bottom and it still doesn't work. And this is the code I have ben trying to make work.

    But once again, thanks for trying!

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