Hey, so i recently Finished reading C++ in 1 hour a day (Sam's) and have gotten to chapter 4 in the OpenGL superbible 5, as after some research I found OpenGL + SDL was highly recomended for game programming 2d and maybe 3d.

Well i've come to quite a few rather frustrating impasses in attempting to manage and use matrices to render multiple 3d shapes without F*&king em up and getting a blank window.....

I don't really like how the book organizes the tutorials/ when it teaches what, so i'm thinking i should try out the RedBook even if it's rather outdated....
Any other Suggestions for recent books to help me learn OpenGL slower and more in-depth?

Thanks in advance!!