Hello,
please explain me the syntax of how to generate random numbers between 65 and 75 in C?
Hello,
please explain me the syntax of how to generate random numbers between 65 and 75 in C?
65 <= x <= 75
You might want to initialize the random seed to get a new sequence of pseudo-random numbers on every run.Code:int x = (rand() % 11) + 65;
The most common technique is:
Code:srand( time(NULL) );
A typical example of ...cheap programming practices.Code:... goto johny_walker_red_label; johny_walker_blue_label: exit(-149$); johny_walker_red_label : exit( -22$);
I suggest reading Prelude's article on Using rand(). In particular, she points out weaknesses in xuftugulus' suggestions that you may want to be aware of.
Look up a C++ Reference and learn How To Ask Questions The Smart WayOriginally Posted by Bjarne Stroustrup (2000-10-14)
Thanx for the very nice link laserlight. It really confuzzled me bedazzled head and i will use my own RNG from now on.
A typical example of ...cheap programming practices.Code:... goto johny_walker_red_label; johny_walker_blue_label: exit(-149$); johny_walker_red_label : exit( -22$);
Although I'm sure the article is correct, I still have no idea why using (rand() % n) is wrong or what that whole thing about the low order bits was talking about? I also don't know why seeding it with time() wouldn't work very well (assuming you wait > 1 second between seeds)?
Suppose you want the range to be [0,3). Using the rand() % n method, n = 3.I still have no idea why using (rand() % n) is wrong or what that whole thing about the low order bits was talking about?
Suppose also that RAND_MAX is 3. Then we have the following possibilities:
0 % 3 = 0
1 % 3 = 1
2 % 3 = 2
3 % 3 = 0
This means that half of the time you will get 0 as the random number generated. If you were looking for a uniform distribution, this obviously is not ideal.
Of course RAND_MAX is much larger than this, so the effects of the non-uniform distribution are less pronounced.
Prelude's suggestion does seed with the return value of time(), only that it seeds with a hash of the bytes of the value returned by time().I also don't know why seeding it with time() wouldn't work very well (assuming you wait > 1 second between seeds)?
Look up a C++ Reference and learn How To Ask Questions The Smart WayOriginally Posted by Bjarne Stroustrup (2000-10-14)
To have guaranteed portability.How would that be any better than using time() by itself?
Probably implementation dependent on how srand() works.The article says the first random number could be the same for up to about 13 minutes by just using time(). Why?
Look up a C++ Reference and learn How To Ask Questions The Smart WayOriginally Posted by Bjarne Stroustrup (2000-10-14)
All problems in computer science can be solved by another level of indirection,
except for the problem of too many layers of indirection.
– David J. Wheeler
If you're only getting one random number -- it probably wouldn't make much of a difference. But if you're generating more than one number, starting a random number generator is better than just querying the time all the time. (Sorry.)That's the part I don't get. How would that be any better than using time() by itself?
dwk
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"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
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I wasn't talking about using time() as a random number. I was talking about using time() as the seed for srand().
An 8 byte value? time() returns a time_t, which is a long (which is usually 4 bytes).
But either way, even if it took half, it would only take the lower half right?
>> An 8 byte value? time() returns a time_t, which is a long (which is usually 4 bytes).
time_t is only guaranteed to start at the epoch of computing (January 1, 1970) and be an arithmetic type. time_t as double would be an awkward, but Standards conforming implementation that isn't exactly mungeable into a unsigned int type. I haven't seen anything too different though and it is probably somewhat an irrational concern. OTOH, it is nice to have a seed which is not so bound to the clock: for one thing, hashing it makes it more difficult to predict rand()'s sequence as long as the hash algorithm is kept somewhat of a secret or is cryptographically strong anyway.
Once you figure out how a prng works and how it's seeded, predicting things is easy because you can imitate its' behavior, look for patterns, and cheat.
Only if you need numbers that are less pseudo-random and more random than rand() can provide.It really confuzzled me bedazzled head and i will use my own RNG from now on.
There is really nothing wrong with rand(), despite what you may be told. The problem is with the people who use it, and how they use it incorrectly and without having all of the facts.Yes, I'm sorry, I misunderstood your post. And it was rather flawed anyway, as citizen pointed out.I wasn't talking about using time() as a random number. I was talking about using time() as the seed for srand().
So . . . why is this
better than this?Code:unsigned time_seed() { time_t now = time ( 0 ); unsigned char *p = (unsigned char *)&now; unsigned seed = 0; size_t i; for ( i = 0; i < sizeof now; i++ ) seed = seed * ( UCHAR_MAX + 2U ) + p[i]; return seed; } srand ( time_seed() );
That was your question, right?Code:srand((unsigned)time(0));
The general idea of a hash function is that any input will generate a unique output. Ever seen MD5 sums? Change one byte, and the entire thing changes. This particular hash function just happens to be very simplistic; but using this sort of thing for a random number generator seed would probably be a very good idea.
http://en.wikipedia.org/wiki/Cryptog..._hash_function
http://en.wikipedia.org/wiki/Hash_function
dwk
Seek and ye shall find. quaere et invenies.
"Simplicity does not precede complexity, but follows it." -- Alan Perlis
"Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
"The only real mistake is the one from which we learn nothing." -- John Powell
Other boards: DaniWeb, TPS
Unofficial Wiki FAQ: cpwiki.sf.net
My website: http://dwks.theprogrammingsite.com/
Projects: codeform, xuni, atlantis, nort, etc.
Maybe I'd understand this better if I knew how rand() & srand() actually work.
This all seems like it should be the job that srand() should be doing, so that passing it 123456 should generate a completely different set of random numbers than passing it 123457...
BTW, what does the 2U in that code mean? I've never seen anything like that in any code.