I need to make an ascii game, and I programmed a model editor that was working fairly well in visual basic. So we had that saving, and then parsing in the files to our engine. But we had trouble with the colors and have decided it might be better to make a paint program in the console. The main problem:
forward declarations not working (for calling a struct within itself)
Also, where should I even begin on this. We've got a graphics and physics engine working in windows.h, but does anybody know of a link that may point me in the right direction? Thanks