Thread: My dos pacman blues

  1. #1
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    Unhappy My dos pacman blues

    I have gotten thus far in my pacman game in dos:

    1) The maze rendered
    2) The pacman moved in the maze (along with collision detection with the walls)
    3) Pills swallowed by pacman & score incremented

    For those of you, who read my last thread concerning this, would know that I haven't made much of a significant leap but getting back to "the issues"...

    My maze originally consists of 2's where the pills are, when the pacman moves over a grid with a pill in it, the pill is redrawn in black, however for the score to be correct, I need to set the grid where the pill has been "swallowed" by pacman to 0 - signifying empty space...

    I tried doing the same with a simple line (that has been commented out) in the popPills function (line 503), however, the game runs haywire if that line is included & pretty soon the whole screen turns blue...can't figure out the problem !

    Secondly, I am "spawning" my monster (the first one called korgy) from the structure pacman itself because the entire mechanism is going to be the same for the monster except for the way it moves...however, I can't see the monster figure on the screen

    P.S. This bub runs on turbo c...I don't have any issues with the graphics on my system, but last that I heard from Adak, the graphics don't run as smoothly on other systems, sorry for the inconvenience !

  2. #2
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    I figured out the second problem i.e., the issue of the monster not being seen : had forgotten the call to grid function (similar to the one used for pacman)...<duh>
    But, the first problem, that of the maze values being reset creating crazy graphics continues...bah !

  3. #3
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    Never mind, figured out the first one as well...this one's got to be the most narcissist thread ever

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