I thought hard on Excalibur... and a couple more famous swords like Gram and Caladbolg. The problem is that I thought better of adding myth and non existent weapons. They will make part of the Uniques instead (a separate list of weapons akin to DIablo II system). So I even removed non existing references like the Hori, or rare ones like the Ono.
Very close combat weapons like the cestus, medieval knuckles, and katars are not going to make it. The combat system will have armor types reducing damage according to weapon type. Some natural armor types like scales, carapaces, and hides on monsters will also be factored in. These small weapons would have to have high damage levels, equivalent at least to daggers in order to be effective. I found that would place them on the same category as daggers which wouldn't be too correct. Besides with well over 60 different weapons now, variety is not a problem
As for "kukri" or "Khukuri", whenever I can I will always use the original name and not the english bastardized versions
Here's the current list with some modifications from all the recent comments. This is probably coming close to the final list:
One-handed:
daggers: knife, rondel, stiletto, dagger, cinquedea, poniard, dirk, kris, Khukuri
swords: shortsword, cutlass, rapier, sabre, saif, longsword, scimitar, falchion, broadsword, bastard sword, Katana, Spatha, Khopesh
axes: hatchet, cleaver, francisca, axe, Dane
hammers: hammer, mallet, Warhammer
clubs: baton, club, mace, truncheon, morning star, Shillelagh
flails: flail, Bishop, Holy Water Sprinkler
Two-handed:
spears: javelin, spear, assegai, sarissa, lance, Trident
staves: quarterstaff, pole, rod, Shaft
polearms: halberd, poleaxe, bardiche, bill, glaive, Lucern, Lochaber
double axes: double axe, war axe, Doloire
dual swords: two-handed sword, great sword, giant sword, Claymore, Flamberge
dual hammers: maul, sledge, Giant War Hammer, Goedendag