Hi, all. I decided to venture into the wonderful world of stencil buffered shadows in OpenGL. So, naturally, i point my web browser at NeHe's site to check out the shadow casting tutorial (Lesson27). Sure enough, the linux port has makefile errors, so i fix those just to find missing include statements in the src. So i fixed that too and compiled the tutorial. The demo starts up and .... the objects are there, the room is there, but there are NO shadows being cast
long story short: i grabbed the original tutorial (VC++) and created my own linux port. By doing this i also found many .... interesting ... refactorings made by whoever did the original linux port.
Anyway, id appreciate it you guys could test this and make sure it runs ok. The original tutorial (along with key commands) can be found here
edit: came back to grumble about how ".tgz" and ".tar.gz" arnt valid file extensions for cboard attachments. *grumbles off*