Thread: Tile-based games!

  1. #1
    Programming is fun, mkay?
    Join Date
    Oct 2001
    Posts
    490

    Question Tile-based games!

    I am making a tile-based game. I want to create a struct for the data from the level file. I have this:

    struct TILE
    {
    int TEX; // Holds texture ID
    int *DIM; // Holds number of x, y tiles
    };

    how would I create a loop and use sscanf(); to extract the amount of x, y tiles. And then, get the numbers on each tile. For example:

    11111
    12221
    12221
    12221
    11111

    Any help is appreciated!
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: [email protected]

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  2. #2
    Registered User
    Join Date
    Aug 2001
    Posts
    403

    when i did this...

    i designed my own file type (use binary output not ascii)

    something like this

    [width-unsigned integer]
    [height-unsigned integer]
    [each tile structure, starting with 0,0]

    then you just read in the width and height, create your array
    and start populating with two for loops
    pretty simple stuff once you get the idea of creating your own file type

  3. #3

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