Hi There all
I am developing an IP sockets program for my final year Bsc (Hons) in Computing & Networks which is going to be used for the university robot project. I have the IP sockets program working and now I am trying to add some additions functions to the program which allows me to measure network performance related tests over a (LAN).
The tests will include sending/echoing bytes a number of bytes to the server and back. The tests will also need to show the time of how long it took to send & receive the message from the client & server respectively, the timing has to be measure milliseconds and to be able to calculate the the elasped time. The project needs to be in for the 28th August and I am not having much luck with it.
I have enclosed some coding below to show what the program currently looks like at the moment, This also includes my attempts of measuring the time when a message is received by the server, and my attempts to show the number of bytes sent. I desperately need help, any small piece of info you may have just might make the difference or to just point out what other functions I could use. The coding is shown below for the client & server, this might take a little while to read.
Client Coding:
Code:
#include "mySocket.h"
#include "myLog.h"
#include "myException.h"
#include "myHostInfo.h"
#include <string.h>
//#include "PerfTimer.h"
#include <Windows.h>
#include <Time.h>
//#include <afxwin.h>
myLog winLog;
void readServerConfig(string&);
void checkFileExistence(const string&);
int main()
{
// Initialize the winsock library
myTcpSocket::initialize();
// LARGE_INTEGER *lpPerformanceCount = (LARGE_INTEGER) new (sizeof
(LARGE_INTEGER));
LARGE_INTEGER lpPerformanceCount ;
// u_char cTTL
// CString str;
// get client's information (assume neither the name nor the address is given)
winLog << endl;
winLog << "Retrieve the localHost [CLIENT] name and address:" << endl;
myHostInfo clientInfo;
string clientName = clientInfo.getHostName();
string clientIPAddress = clientInfo.getHostIPAddress();
std::cout << "Name: " << clientName << endl;
std::cout << "Address: " << clientIPAddress << endl;
winLog << " ==> Name: " << clientName << endl;
winLog << " ==> Address: " << clientIPAddress << endl;
// get server's IP address and name
string serverIPAddress = "";
readServerConfig(serverIPAddress);
winLog << endl;
winLog << "Retrieve the remoteHost [SERVER] name and address:" << endl;
winLog << " ==> the given address is " << serverIPAddress << endl;
myHostInfo serverInfo(serverIPAddress,ADDRESS);
string serverName = serverInfo.getHostName();
std::cout << "Name: " << serverName << endl;
std::cout << "Address: " << serverIPAddress << endl;
winLog << " ==> Name: " << serverName << endl;
winLog << " ==> Address: " << serverIPAddress << endl;
// create the socket for client
myTcpSocket myClient(PORTNUM);
std::cout << myClient;
winLog << "client configuation: " << endl;
winLog << myClient;
// connect to the server.
std::cout << "connecting to the server [" << serverName << "] ... " << endl;
winLog << "connecting to the server [" << serverName << "] ... " << endl;
myClient.connectToServer(serverIPAddress,ADDRESS);
int recvBytes = 0;
while (1)
{
// send message to server
char messageToServer[MAX_MSG_LEN+1]= "hello world2";
//char senddata(socketId,buf,MAX_MSG_LENGTH,0);
//memset(messageToServer,0,sizeof(messageToServer));
std::cout << "[SEND] ";
std::cin.getline(messageToServer,MAX_MSG_LEN);
//memset(messageToServer,0,sizeof(senddata));
std::cout << " %s [%s]with %d bytes of data:";
std::cout << strlen(messageToServer);
//###########################################
char tmpbuf[128], timebuf[26];
time_t ltime;
string mystr;
mystr="ABC";
// time( <ime );
QueryPerformanceCounter( &lpPerformanceCount);
std::cout<<( "Time in something:=%ldms,TTL=%d", &lpPerformanceCount);
//Removing getline so we that we don't need to wait for input //std::cin.getline
// (messageToServer,MAX_MSG_LEN);
//###########################################
winLog << "[SEND] " << mystr << endl;
myClient.sendMessage(mystr);
if ( !string(messageToServer).compare("Quit") || !string
(messageToServer).compare("quit") )
break;
// receive message from server
string messageFromServer = "";
recvBytes = myClient.recieveMessage(messageFromServer);
if ( recvBytes == -99 )
break;
std::cout << "[RECV:" << serverName << "]: " << messageFromServer << endl;
winLog << "[RECV:" << serverName << "]: " << messageFromServer << endl;
}
return 1;
}
void readServerConfig(string& serverIPAddr)
{
serverIPAddr = "127.0.0.1"; //DEBUG 15.02.08
string serverConfigFile = ".\\serverConfig.txt";
//checkFileExistence(serverConfigFile);
//ifstream serverConfig(serverConfigFile.c_str());
// read server's IP address
//getline(serverConfig,serverIPAddr);
//serverConfig.close();
}
void checkFileExistence(const string& fileName)
{
ifstream file(fileName.c_str());
if (!file)
{
std::cout << "Cannot continue:" << fileName << " does NOT exist!" << endl;
exit(1);
}
file.close();
}
Server coding:
#include "myEvent.h"
#include "mySocket.h"
#include "myLog.h"
#include "myException.h"
#include "myHostInfo.h"
#include "mySemaphore.h"
#include "myThread.h"
#include "myThreadArgument.h"
#include <iostream>
#include <stdio.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include <time.h>
myLog winLog;
DWORD WINAPI clientHandleThread(LPVOID threadInfo)
{
// this structure will contain all the data this callback will work on
myThreadArgument* clientArgument = (myThreadArgument*)threadInfo;
// the semamphore to protect the access to the std output
mySemaphore* coutSemaphore = clientArgument->getCoutSemaphore();
// get the client connection: receiving messages from client and
// sending messages to the client will all be done by using
// this client connection
myTcpSocket* clientConnection = clientArgument->getClientConnect();
string clientName = clientArgument->getHostName();
// the server is communicating with this client here
while(1)
{
string messageFromClient = "";
// receive from the client
int numBytes = clientConnection->recieveMessage(messageFromClient);
if ( numBytes == -99 )
break;
// write to the console and the log file, so lock the semaphore
coutSemaphore->lock();
cout << "[RECV fr " << clientName << "]: " << messageFromClient << endl;
winLog << "[RECV fr " << clientName << "]: " << messageFromClient << endl;
// if the client wants to discount
if ( messageFromClient.compare("quit") == 0 || messageFromClient.compare("Quit") == 0 )
{
coutSemaphore->unlock();
break;
}
else // send to the client
{
char messageToClient[MAX_MSG_LEN+1];
memset(messageToClient,0,sizeof(messageToClient));
cout << "[SEND to " << clientName << "]: ";
//PC cin.getline(messageToClient,MAX_MSG_LEN);
winLog << "[SEND to " << clientName << "]: " << messageToClient << endl;
clientConnection->sendMessage(string(messageToClient));
coutSemaphore->unlock();
}
}
// if we reach here, this session with the client is done,
// so we set the event on this thread to inform the main
// control that this session is finished
clientArgument->getExitEvent()->setEvent();
return 1;
}
DWORD WINAPI serverHandleThread(LPVOID threadInfo)
{
// this structure will contain all the data this callback will work on
myThreadArgument* serverArgument = (myThreadArgument*)threadInfo;
// the semamphore to protect the access to the std output
mySemaphore* coutSemaphore = serverArgument->getCoutSemaphore();
// get the server
myTcpSocket* myServer = serverArgument->getClientConnect();
string serverName = serverArgument->getHostName();
// bind the server to the socket
myServer->bindSocket();
cout << endl << "server finishes binding process... " << endl;
winLog << endl << "server finishes binding process... " << endl;
// server starts to wait for client calls
myServer->listenToClient();
cout << "server is waiting for client calls ... " << endl;
winLog << "server is waiting for client calls ... " << endl;
// server starts to listen, and generates a thread to
// handle each client
myThreadArgument* clientArgument[MAX_NUM_CLIENTS];
myThread* clientHandle[MAX_NUM_CLIENTS];
for ( int i = 0; i < MAX_NUM_CLIENTS; i++ )
{
clientArgument[i] = NULL;
clientHandle[i] = NULL;
}
int currNumOfClients = 0;
while ( 1 )
{
// wait to accept a client connection.
// processing is suspended until the client connects
myTcpSocket* client; // connection dedicated for client communication
string clientName; // client name
client = myServer->acceptClient(clientName);
clientName = clientName + "-" + char(65+currNumOfClients);
// lock the std out so we can write to the console
coutSemaphore->lock();
cout << endl << "==> A client from [" << clientName << "] is connected!" << endl << endl;
winLog << endl << "==> A client from [" << clientName << "] is connected!" << endl << endl;
coutSemaphore->unlock();
// for this client, generate a thread to handle it
if ( currNumOfClients < MAX_NUM_CLIENTS-1 )
{
clientArgument[currNumOfClients] = new myThreadArgument
(client,coutSemaphore,clientName);
clientHandle[currNumOfClients] = new myThread(clientHandleThread,
(void*)clientArgument[currNumOfClients]);
serverArgument->addClientArgument(clientArgument[currNumOfClients]);
clientHandle[currNumOfClients]->execute();
currNumOfClients++;
}
}
return 1;
}
int main(void)
{
// build a semaphore so we can synchronize the access to std cout
// also includes the log file
mySemaphore coutSemaphore(string(""),1);
// Initialize the winsock library
myTcpSocket::initialize();
// create the server: local host will be used as the server, let us
// first use myHostInfo class to show the name and IP address
// of the local host
winLog << endl;
winLog << "Retrieve the local host name and address:" << endl;
myHostInfo serverInfo;
string serverName = serverInfo.getHostName();
string serverIPAddress = serverInfo.getHostIPAddress();
std::cout << "my localhost (server) information:" << endl;
std::cout << " Name: " << serverName << endl;
std::cout << " Address: " << serverIPAddress << endl;
winLog << " ==> Name: " << serverName << endl;
winLog << " ==> Address: " << serverIPAddress << endl;
// open socket on the local host(server) and show its configuration
myTcpSocket myServer(PORTNUM);
std::cout << myServer;
winLog << myServer;
// create a thread to implement server process: listening to the socket,
// accepting client calls and communicating with clients. This will free the
// main control (see below) to do other process.
myThreadArgument* serverArgument = new myThreadArgument
(&myServer,&coutSemaphore,serverName);
myThread* serverThread = new myThread(serverHandleThread,(void*)
serverArgument);
serverThread->execute();
// main control: since the serverThread is handling the server functions,
// this main control is free to do other things.
while ( 1 ) //MAIN CONTROL LOOP
{
// do whatever you need to do here, I am using Sleep(x)
// to make a little delay, pretending to be the other
// possible processings.
Sleep(1000);
}
return 1;
}
Thank you
Shahid
*mod edit*
Code tags don't do crap unless the code is indented to begin with.
Perhaps work on indenting the code before trying to fix anything.