I know there supported, I'm using them. That doesn't appear to be the problem however, the problem is with how directx works with windows. I'm attempting to create a work around but not going so good.
I know there supported, I'm using them. That doesn't appear to be the problem however, the problem is with how directx works with windows. I'm attempting to create a work around but not going so good.
I can't seem to edit my posts but this problem has been resolved at the XNA Creator Clubs forum. In case anyone else ever comes across this problem I'll give a brief overview.
Exact Problem: DirectX didn't render correctly on a window that is semi-transparent using windows layers.
Reason: DirectX draws directly onto the screen and windows layers draws the window offscreen therefore the two did not mix.
Solution: Have DirectX render to an offscreen buffer or something similar and copy the buffer over to system memory to present on the window. This is slower than just using DirectX to do the rendering but it works.
Thank you all for your kind help.