This is my first go at unicode and I thought I may as well do a little windows skeleton so I wouldn't have to keep recreating it. Well here is my attempt but It always gives me the message box "This program requires Windows NT"
What did I do incorrectly? I have been looking this over all evening and still can't find anything wrong with this. Hopefully it is something painfully obvious!
I'm using MSVC 2003 on XP Pro.
Code:
#define UNICODE
#define _UNICODE
#include <windows.h>
HINSTANCE hInstance;
HDC hdc;
PAINTSTRUCT ps;
LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpszCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Win32Skeleton");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbClsExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_CROSS);
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if(!RegisterClass (&wndclass))
{
MessageBox(NULL, TEXT ("This program requires Windows NT!")
, szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT ("SkeletonDoesn'tWork")
, WS_OVERLAPPEDWINDOW
, CW_USEDEFAULT, CW_USEDEFAULT
, CW_USEDEFAULT, CW_USEDEFAULT
, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}