I'm using MSVC++ 6 to create a program using c. I get a crash when I do a specific action (in this case : click on the console window when my openGL window is open).
Normally I detect crashes by printing to the console to find where the crash occurs. The weird thing is that in this case the program fails to crash when I periodically print something to the console. I also tried the debugger in MSVC, but my debug build fails to crash too.
Does anyone have an idea how to solve this ? Is there an easy way to get a back-trace of the call stack ?
Thanks,
hannibar