In dos I have an adress I can 'write' to and I cna ptu pixels up to the screen, with memcpy I can effectively set up a backbuffer and software renderer. Well in windows I need to BitBlt from one context to another... how do I create a context that isnt on the screan, then write my pixels to it, and BitBlt it over... At leaste I think thats how I would do it... anywayz I need to copy over an array of pixels from memory to the screen somehow in Windows... this is all that stands in my way.

Preferably the array would be of "COLORREF" values...

Thanks in advance for all help! SPH