Here is my source:
Code:
#include "stdafx.h"
#include "EDRs Number Guessing Game.h"
#include "EDRs Number Guessing GameDlg.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
unsigned number, tries = 0;
char buffer[32];
int rand_mid(int low, int high);
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEDRsNumberGuessingGameDlg dialog
CEDRsNumberGuessingGameDlg::CEDRsNumberGuessingGameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEDRsNumberGuessingGameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEDRsNumberGuessingGameDlg)
m_input = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEDRsNumberGuessingGameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEDRsNumberGuessingGameDlg)
DDX_Text(pDX, IDC_INPUT, m_input);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEDRsNumberGuessingGameDlg, CDialog)
//{{AFX_MSG_MAP(CEDRsNumberGuessingGameDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_SOLVE, OnSolve)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEDRsNumberGuessingGameDlg message handlers
BOOL CEDRsNumberGuessingGameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
srand(time(NULL));
number = rand_mid(0, 25);
return TRUE; // return TRUE unless you set the focus to a control
}
void CEDRsNumberGuessingGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEDRsNumberGuessingGameDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEDRsNumberGuessingGameDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CEDRsNumberGuessingGameDlg::OnExit()
{
// TODO: Add your control notification handler code here
OnOK();
}
void CEDRsNumberGuessingGameDlg::OnSolve()
{
// TODO: Add your control notification handler code here
if(m_input < number)
{
MessageBox("Sorry, but your number is a little bit too low. Please try again.",
"A Little Low", MB_ICONINFORMATION);
tries++;
}
else
{
MessageBox("Sorry, but your number is a little bit too high. Please try again.",
"A Little High", MB_ICONINFORMATION);
tries++;
}
if(m_input == number)
{
sprintf(buffer, "Congradulations! You solved the number which was %d, and it only took you\n %d tries.",
number, tries);
MessageBox(buffer, "You guessed right!", MB_ICONINFORMATION);
}
}
int rand_mid(int low, int high)
{
return low + rand()%(high - low + 1);
}
[/b]
Basically this is a number guessing game which generates a random number at start-up and asks the user for input. The problem i have is that no matter what number the user inputs, it will always give the "your number is too low" MessageBox. In this example, i set it to generate a number between 0 and 25 (using code from this very web site) but even if the user types in his/her guess as "9999" it will still give the "Your number is too low" message.
Any help would be GREATLY appreciated. Thanks.
EDIT: included the full source.