i have a DLL for that handles some DirectX stuff for me. what i want to do is inside the DLL is load a resource [in this case its a bitmap, with IDB_SPRITE_DOT] so i can use it as a texture file.
so the problem is when i went to access the DLL's resource (IDB_SPRITE_DOT)... i couldn't, becasue the current resource handle belonged to the application, not the DLL, which makes sense.
so what i thought i could do is this, inside the DLL:
however, it doesn't work!! when i call AfxGetInstanceHandle() i get a handle to the application's resources again. i.e. hOldResourceHandle == hNewResourceHandle!Code://get handle to the applications resources HINSTANCE hOldResourceHandle = AfxGetResourceHandle(); //get handle to the dll's resources HINSTANCE hNewResourceHandle = AfxGetInstanceHandle(); //set the resource handle to be the DLL's AfxSetResourceHandle(hNewResourceHandle); //we should now be able to access the resource 'IDB_SPRITE_DOT' //which is built into this DLL... HRESULT hr = D3DXCreateTextureFromResource(m_pD3DDevice, NULL, MAKEINTRESOURCE(IDB_SPRITE_DOT), &m_pSpriteTexture); //set the resource handle back to being the application's AfxSetResourceHandle(hOldResourceHandle);
so anyone know what i'm doing wrong, or is there another way of acheiving what i want?? from the MSDN documentation, this should work! help please!! thanks in advance.