Thread: Making a dialog over everything - even games

  1. #1
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    Making a dialog over everything - even games

    how do you guys make a dialog window overlap everything? even games?

    i understand the command

    Code:
    	CDialog::SetWindowPos&wndTopMost,0,100,0,0,SWP_NOACTIVATE|SWP_NOSIZE);
    but it does not overlap games

    i have seen advertisers like netzero advertisements managed to overlap everything even games in full screen mode

    SetWindowPos is insufficient in this case
    what's is the easiest way to do this overlapping feat?

    please advise

  2. #2
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    Interesting. You could look at MSDN. Another approach is to change the game's window via enumeration.

    Kuphryn

  3. #3
    The N00b That Owns You!
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    but if he wants to make a single app tat could go over the all games in the future as we know it hes not gonna get everysingle games enumeration. lol XD
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  4. #4
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    Quote Originally Posted by kuphryn
    Interesting. You could look at MSDN. Another approach is to change the game's window via enumeration.

    Kuphryn
    i checked it out and only found the command setwindowpos which doesnt work

  5. #5
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    See if you can enumerate the game window and remove its top-most attribute.

    Kuphryn

  6. #6
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    >>i checked it out and only found the command setwindowpos which doesnt work

    It probably does work but the game then resets itself as the top most window
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  7. #7
    Dump Truck Internet valis's Avatar
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    GetForegroundWindow and SetForegroundWindow should do the trick, but overlooking the device code, games are rather sitting on the hardware writing straight to memory, as soon as the game gets some cycles it will write over your window, then when you get the chance you come back up; this will probably cause an annoying flicker.

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