Thread: Directx vs OpenGl

  1. #1
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    Directx vs OpenGl

    Which is better? How do they compare? Also, I can't find very good tutorials on either of them so a link would be nice

  2. #2
    Registered User The15th's Avatar
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    arrh, i got nothing good to say.
    http://www.praxis1.vic.edu.au/home/dcola/

  3. #3
    LoL, it's preference. Research it for yourself, and you'll get better information than from all of our biased minds.
    What will people say if they hear that I'm a Jesus freak?
    What will people do if they find that it's true?
    I don't really care if they label me a Jesus freak, there is no disguising the truth!

    Jesus Freak, D.C. Talk

    -gnu-ehacks

  4. #4
    Normal vector Carlos's Avatar
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    We had this discussion long ago with Sunlight.

    OpenGl was my preference, but his reasoning convinced me.

    If you're going to develop on intel platforms, DirectX would be the right choice, as it tracks changes quickly, new features appear as graphical hardware is getting better.

    OpenGL slowly tracks mainframes.

  5. #5

  6. #6
    Normal vector Carlos's Avatar
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    Well dirduck, if it'd be that simple! ;°/

    The link mentioned by you compares DirectX with OpenGL through 2(!!!!!) lines of code:
    Choosing between Direct3D and OGL is a very simple task. Just choose the one you prefer out of these two:

    glDrawElements( GL_TRIANGLES, ..., ..., ...);

    or

    pDevice->SetVertexShader(...);
    pDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, ..., ..., ...);
    It's like choosing between Delphi and Visual C++ based on following lines of code:
    //------------------------

    var
    i : integer;
    begin
    i := i + 1;
    end;

    or

    {
    int i;
    i += 1;
    }

    Muahahaha ;°))))

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