Which is better? How do they compare? Also, I can't find very good tutorials on either of them so a link would be nice
Which is better? How do they compare? Also, I can't find very good tutorials on either of them so a link would be nice
Here is a link;
http://www.cprogramming.com/cboard/search.php?s=
arrh, i got nothing good to say.
http://www.praxis1.vic.edu.au/home/dcola/
LoL, it's preference. Research it for yourself, and you'll get better information than from all of our biased minds.
What will people say if they hear that I'm a Jesus freak?
What will people do if they find that it's true?
I don't really care if they label me a Jesus freak, there is no disguising the truth!
Jesus Freak, D.C. Talk
-gnu-ehacks
We had this discussion long ago with Sunlight.
OpenGl was my preference, but his reasoning convinced me.
If you're going to develop on intel platforms, DirectX would be the right choice, as it tracks changes quickly, new features appear as graphical hardware is getting better.
OpenGL slowly tracks mainframes.
[R]evolution!
Programming related articles, downloads, demos
http://nexe.gamedev.net/General/D3D%20vs%20OGL.asp sums it up pretty well
Well dirduck, if it'd be that simple! ;°/
The link mentioned by you compares DirectX with OpenGL through 2(!!!!!) lines of code:
It's like choosing between Delphi and Visual C++ based on following lines of code:Choosing between Direct3D and OGL is a very simple task. Just choose the one you prefer out of these two:
glDrawElements( GL_TRIANGLES, ..., ..., ...);
or
pDevice->SetVertexShader(...);
pDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, ..., ..., ...);
//------------------------
var
i : integer;
begin
i := i + 1;
end;
or
{
int i;
i += 1;
}
Muahahaha ;°))))
[R]evolution!
Programming related articles, downloads, demos