Thread: Loading Bitmaps

  1. #1
    rEtaRD r HUMANS TOO !!! rEtard's Avatar
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    Loading Bitmaps

    Guys, which is better ? LoadBitmap() or LoadImage(), i understand LoadImage has more options like specifying the width and height, but how do i store it ?
    Code:
    HBITMAP image;
    image = LoadImage(0,MAKEINTRESOURCE(IDB_BITMAP),IMAGE_BITMAP,50,50,LR_VGACOLOR);
    but an error came out
    Code:
    G:\C++\Task\task.cpp(21) : error C2440: '=' : cannot convert from 'void *' to 'struct HBITMAP__ *'
            Conversion from 'void*' to pointer to non-'void' requires an explicit cast
    And am i using the right value LR_VGACOLOR for resource type.
    /* Have a nice day */

  2. #2
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    Since you're using C++ you'll need to cast the return value from HANDLE to HBITMAP using static_cast or the c equivalent if you prefer.

    You probably want to use LR_CREATEDIBSECTION as the last parameter to LoadImage. Also you can use 0 for the desired with and height and it will use the actual width and height from resource.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  3. #3
    rEtaRD r HUMANS TOO !!! rEtard's Avatar
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    Can you give me an example ? "Since you're using C++ you'll need to cast the return value from HANDLE to HBITMAP using static_cast or the c equivalent if you prefer."
    /* Have a nice day */

  4. #4
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    In C++:

    Code:
    HBITMAP hBitmap = static_cast<HBITMAP>(LoadImage(...));
    In C:

    Code:
    HBITMAP hBitmap = (HBITMAP)LoadImage(...);
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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