Thread: Someone guide me here..

  1. #1
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    Mar 2005
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    135

    Someone guide me here..

    Alright, Here's the deal. I'm a C programmer. I've been programming C for two years now, and I have decided to jump into Windows Programming. I bought the book "Windows Programming" by Charles Petzold. It seems pretty straight forward but I've hit a bump, a very hard one. I'm stuck on chapter 4 - SYSMETS3.C.. It bascially teaches how to use and implement Scroll Bars in your app' but, I'm having a hard time understanding some of the stuff in the example - It's very frustrating.

    What I want to know is: Would it be ok to skip Scroll Bars for the time being and move on? .. and later on when I'm through with the book, I can go back to Scroll bars? I really don't have much use for scroll bars ATM (but would definetl like to learn to use them) and the latter chapters only have 2/3 more examples with some scroll bar implementation in them so IMO, I think skipping Scroll bars would'nt really hamper my GUI progress. What do you think? should skip or not?

    Thanks for reading this

  2. #2
    It's full of stars adrianxw's Avatar
    Join Date
    Aug 2001
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    4,829
    Yes, skip ahead if you want.

    What is the problem you are having with scroll bars though?
    Wave upon wave of demented avengers march cheerfully out of obscurity unto the dream.

  3. #3
    Registered User Dante Shamest's Avatar
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    Apr 2003
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    Yes, it's entirely okay if you skip it. I did when I first read that book. In fact, I skipped alot of chapters in that book initially.

    I only read those sections properly when I had to use topics discussed in them many months later.

  4. #4
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    Mar 2005
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    ...

    Sorry, I meant to reply sooner but something came up so I could'nt.

    I understand most of the code in the books scroll bars example now (thank goodness) but there's a few things still that I don't quite get how they work so here it ish:

    Code:
    iPaintBeg = max(0, iVertPos + ps.rcPaint.top / cyChar);
    iPaintEnd = min(NUMLINES - 1, iVertPos + ps.rcPaint.bottom / cyChar);
    This little peice of code was taken from charles petzolds chapter 4 - SYSMETS3.C example. If you could explain to me why I need to calculate ps.rcPaint.top and divide it by cyChar to find the painting limit and aslo for the one below it. I know that's meant to find the painting limits, but I don't get how it works. It's probably obvious to you guys but I don't see it.
    Even though I seem to understand how to setp and use scroll bars, I still find it quite intimidating... it's a little hard to remember all this scroll bar stuff when there's so many parts to remember to get one simple app with scroll bars working. Know what I mean?

    Here' the rest of the code:
    Code:
    LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
    {
    	HDC				hdc;
    	PAINTSTRUCT		ps;
    	RECT			rect;
    	TEXTMETRIC		tm;
    	SCROLLINFO		si;
    	static int cxChar, cyChar, cxCaps;
    	static int cyClient, cxClient, iMaxWidth;
    	int i, x, y, iVertPos, iHorzPos, iPaintBeg, iPaintEnd;
    	char szBuffer[10];
    
    	switch ( iMsg )
    	{
    
    	case WM_CREATE :
    		hdc = GetDC(hwnd);
    
    		GetTextMetrics(hdc, &tm);
    
    		cxChar = tm.tmAveCharWidth;
    		cxCaps = (tm.tmPitchAndFamily & 1 ? 3 : 2) * cxChar / 2;
    		cyChar = tm.tmHeight + tm.tmExternalLeading;
    
    		ReleaseDC(hwnd, hdc);
    
    		// Save the width of the three colums
    		iMaxWidth = 22 * cxCaps + 40 * cxChar; // In Pixels
    		return 0;
    
    	case WM_SIZE :
    		cyClient = HIWORD(lParam);
    		cxClient = LOWORD(lParam);
    
    		// Set vertical scroll bar range and page size
    		si.cbSize	= sizeof(si);
    		si.fMask	= SIF_RANGE | SIF_PAGE;
    		si.nMin		= 0;
    		si.nMax		= NUMLINES - 1;
    		si.nPage	= cyClient / cyChar;
    		SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
    
    		// Set Horizontal scroll bar range and page size
    		si.cbSize	= sizeof(si);
    		si.fMask	= SIF_RANGE | SIF_PAGE;
    		si.nMin		= 0;
    		si.nMax		= 2 + iMaxWidth / cxChar;
    		si.nPage	= cxClient / cxChar;
    		SetScrollInfo(hwnd, SB_HORZ, &si, TRUE);
    		return 0;
    
    	case WM_VSCROLL :
    		// Get all the vertical scroll bar information
    
    		si.cbSize	= sizeof(si);
    		si.fMask	= SIF_ALL;
    		GetScrollInfo(hwnd, SB_VERT, &si);
    
    		// Save the position for comparison later
    		iVertPos = si.nPos;
    
    		switch ( LOWORD(wParam) )
    		{
    
    		case SB_TOP :
    			si.nPos = si.nMin;
    			break;
    
    		case SB_BOTTOM :
    			si.nPos = si.nMax;
    			break;
    
    		case SB_LINEUP :
    			si.nPos -= 1;
    			break;
    
    		case SB_LINEDOWN :
    			si.nPos += 1;
    			break;
    
    		case SB_PAGEUP :
    			si.nPos -= si.nPage;
    			break;
    
    		case SB_PAGEDOWN :
    			si.nPos += si.nPage;
    			break;
    
    		case SB_THUMBTRACK :
    			si.nPos = si.nTrackPos;
    			break;
    
    		default :
    			break;
    		}
    
    		// Set the position and then retrieve it
    		si.fMask = SIF_POS;
    		SetScrollInfo(hwnd, SB_VERT, &si, TRUE);
    		GetScrollInfo(hwnd, SB_VERT, &si);
    
    		// If the position has changed, scroll the widow and update it
    
    		if ( si.nPos != iVertPos )
    		{
    			ScrollWindow(hwnd, 0, cyChar * (iVertPos - si.nPos),
    				NULL, NULL);
    
    			UpdateWindow(hwnd);
    		}
    		return 0;
    
    	case WM_HSCROLL :
    		// Get all the horizontal bar information
    
    		si.cbSize = sizeof(si);
    		si.fMask = SIF_ALL;
    		GetScrollInfo(hwnd, SB_HORZ, &si);
    
    		// Save the position for comparinson later
    		iHorzPos = si.nPos;
    
    		switch ( LOWORD(wParam) )
    		{
    			
    		case SB_LINELEFT :
    			si.nPos -= 1;
    			break;
    
    		case SB_LINERIGHT :
    			si.nPos += 1;
    			break;
    
    		case SB_PAGELEFT :
    			si.nPos -= si.nPage;
    			break;
    			
    		case SB_PAGERIGHT :
    			si.nPos += si.nPage;
    			break;
    
    		case SB_THUMBPOSITION :
    			si.nPos = si.nTrackPos;
    			break;
    
    		default :
    			break;
    		}
    
    		// Set the position and then retrieve it
    		si.fMask = SIF_POS;
    		SetScrollInfo(hwnd, SB_HORZ, &si, TRUE);
    		GetScrollInfo(hwnd, SB_HORZ, &si);
    
    		// If the position has changed, Scroll the window
    
    		if ( si.nPos != iHorzPos )
    		{
    			ScrollWindow(hwnd, cxChar * (iHorzPos - si.nPos),
    				0, NULL, NULL);
    		}
    		return 0;
    
    	case WM_PAINT :
    		hdc = BeginPaint(hwnd, &ps);
    
    		// Get vertical scroll bar position
    		si.fMask = SIF_POS;
    		GetScrollInfo(hwnd, SB_VERT, &si);
    		iVertPos = si.nPos;
    
    		// Get Horizontal scroll bar position
    		si.fMask = SIF_POS;
    		GetScrollInfo(hwnd, SB_HORZ, &si);
    		iHorzPos = si.nPos;
    
    		//-- Can't seem to get how this code below works
    		// Find painting limits
    		iPaintBeg = max(0, iVertPos + ps.rcPaint.top / cyChar);
    		iPaintEnd = min(NUMLINES - 1,
    			iVertPos + ps.rcPaint.bottom / cyChar);
    
    		for ( i = iPaintBeg; i <= iPaintEnd; ++i )
    		{
    			x = cxChar * (1 - iHorzPos);
    			y = cyChar * (i - iVertPos);
    
    			TextOut(hdc, x, y,
    				sysMetrics[i].szLabel,
    				strlen(sysMetrics[i].szLabel));
    
    			TextOut(hdc, x + 22 * cxCaps, y,
    				sysMetrics[i].szDescr,
    				strlen(sysMetrics[i].szDescr));
    
    			SetTextAlign(hdc, TA_TOP | TA_RIGHT);
    
    			TextOut(hdc, x + 22 * cxCaps + 40 * cxChar, y, szBuffer,
    				sprintf(szBuffer, "%d", GetSystemMetrics(sysMetrics[i].iIndex)));
    
    			SetTextAlign(hdc, TA_TOP | TA_LEFT);
    		}
    
    		
    		EndPaint(hwnd, &ps);
    
    		return 0;
    
    	case WM_DESTROY :
    		PostQuitMessage(0);
    		return 0;
    
    	default :
    		break;
    		}
    
    		return DefWindowProc(hwnd, iMsg, wParam, lParam);
    }
    Thanks in advanced.
    xeddiex.

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